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Hi, I'm Milijan! 👋🏼

UI/UX Designer passionate about creating intuitive and delightful experiences.

MovieClick

Project as a part for Google UX Design Certificate

Main showcase image for the MovieClick project

PROCESS HIGHLIGHTS

Design responsibilities overview


The goal

MovieClick app will let users buy movie tickets online which will affect users who wish to purchase tickets, quickly and easily by enabling them to easily find a film they want to watch.

Responsibilities

Conducted interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.


My role

  • UX Research
  • Sketching
  • Paper Wireframing
  • Wireframing
  • User Testing
  • Prototyping

Disciplines

  • User Experience Design
  • User Interface Design

Timeline

Oct 2021 - Jan 2022

PROCESS HIGHLIGHTS

The Process


1

Research

  • User Research
2

Synthesis

  • User Persona
  • User Journey map
3

Ideation

  • Paper Wireframes
  • Digital Wireframes
  • Low-Fidelity Prototype
  • Usability study
4

Final Designs

  • Mockups
  • High-Fidelity Prototype
  • Final Prototype
5

Reflection

  • What I Learned

RESEARCH

User Research


I conducted user interviews and created empathy maps to understand the users. I'm designing for and their needs. A primary user group identified through research were working adults who need an efficient way to book movie tickets. This user group confirmed initial assumptions about MovieClick customers, but research also reveled that time was not the only factor limiting users from buying tickets. Other user problems included obligations, interests, or challenges that make it difficult to buy tickets for movies.

SYNTHESIS

User Persona


I developed a user persona to identify the ideal user who would benefit most from a tailored movie booking platform. This process allowed me to focus on the goals, needs, and frustrations of a core user, specifically someone navigating busy daily life, seeking personalized recommendations, and aiming to simplify their movie-watching experience.

Avatar for user persona Emma Johnson

Emma Johnson | 23

Marketing Specialist

Location icon LOCATION New York City, USA
Education icon EDUCATION Digital Media at UCLA
Experience icon EXPERIENCE 2+ Years

Goals iconGoals

  • To book movie tickets quickly and seamlessly without delays or unexpected issues.
  • To find the best seats and showtime for her chosen movie.
  • To avoid long queues at the cinema by booking tickets in advance.

Needs iconNeeds

  • A smooth and intuitive booking experience with minimal steps.
  • Transparent pricing with clear information about any additional fees.
  • Real-time updates on seat availability and showtimes.
  • A way to save favorite movies to a watchlist for future reference.

Pain Points iconPain Points

  • Frustration with hidden fees that appear late in the checkout process.
  • Complicated navigation or too many steps in the ticket booking process.
  • Lack of clarity on seat availability or showtime options, leading to wasted time.
  • Getting frustrated with platforms that lack seamless browsing and filtering options.

SYNTHESIS

User Journey map


Next is the user journey, which focuses on Emma's current experience using a movie booking app. It highlights the challenges she faces, such as unexpected fees, app glitches, and a complicated checkout process, which impact her ability to easily book tickets and enjoy a seamless experience.

Avatar for Emma Johnson

Emma Johnson

Scenario: Wants to book movie tickets easily through a movie booking app to avoid long queues and ensure a smooth experience.

Starting

Downloads the movie booking app to book tickets for an upcoming weekend movie.

Exploring

Selects a movie and begins navigating through seat selection and ticket options.

Conflicting

Faces frustration due to app glitches and additional fees that weren't initially visible.

Quitting

Abandons the booking process and decides to either book tickets at the cinema or try another app.

A wavy line representing the user's emotional journey.
Thoughts:

"This looks convenient! I can avoid standing in long lines and book my tickets in advance."

Actions:

Creates an account, enters payment details, and starts browsing current movie listings. Filters movies by showtime, location, and genre.

Thoughts:

"Okay, the layout is clear. Let's pick the perfect showtime and seat."

Actions:

Selects a showtime and preferred seats. Tries to use a promotional code but experiences some glitches.

Thoughts:

"Why am I suddenly seeing extra fees? And why isn't my promo code working?"

Actions:

Repeatedly tries to apply the promo code, but it doesn't work. Navigates back and forth, trying to resolve the issue, but starts feeling irritated.

Thoughts:

"This is taking too long, and the extra fees and glitches are frustrating. I'm done with this."

Actions:

Cancels the transaction and closes the app. Leaves feeling disappointed and unlikely to return unless major issues are fixed.

IDEATION

Paper wireframes


Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points.

I prioritized a quick and easy booking process to help users save time.

Paper wireframes showing the app's home screen, booking screen, and confirmation screen.

IDEATION

Digital wireframes


As the initial design phase continued, I made sure to base screen designs on feedback and findings from the user research.

Easy and clean access to a booked ticket was a key for users need to address in the designs in addition to equipping the app to work with assistive technologies.

Digital wireframes showing two app screens side-by-side.

IDEATION


Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected was booking a movie and finding a booked ticket, so the prototype could be used in usability studies.

Image showing the complete user flow of the low-fidelity prototype.

IDEATION

Usability study


I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

A before-and-after comparison of the app's home screen, showing changes made after a usability study.

FINAL DESIGNS

Mockups


A gallery of five final mockup screens from the MovieClick app.

FINAL DESIGNS


My hi-fi prototype followed the same user flow as the lo-fi prototype, and included the design changes made after the usability study.

Image showing the complete user flow of the high-fidelity prototype.

REFLECTION

What I learned


While designing the Movieable app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app design.